WE BRING VIRTUAL REALITY TO PEOPLE WITH LIMITED MOBILITY.
Lumeum was birthed from access to technology. The advent of virtual reality unlocked an explosion of innovation in the gaming and entertainment industries, but many overlook the populations that can benefit from virtual reality the most. Lumeum VR brings immersive sensory experiences of travel, exploration, and adventure to those with limited mobility.
The utilization of VR to improve the lives of older adults has been the subject of many academic research papers.
Is it possible to use highly realistic virtual reality in the elderly?
“Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly to test the hypothesis that visual cues using VR may enhance the generation of autobiographical memories.”
Video capture virtual reality as a flexible and effective rehabilitation tool
“For many injuries and disabilities, the rehabilitation process is long and arduous, and clinicians face the challenge of identifying a variety of appealing, meaningful and motivating intervention tasks that may be adapted and graded to facilitate this process… Virtual reality-based therapy, one of the most innovative and promising recent developments in rehabilitation technology, appears to provide an answer to this challenge. Indeed, it is anticipated that virtual reality (VR) will have a considerable impact on rehabilitation over the next ten years.”
Using Virtual Reality for Cognitive Training of the Elderly
“There is a pressing demand for improving the quality and efficacy of health care and social support services needed by the world’s growing elderly population, especially by those affected by mild cognitive impairment (MCI) and Alzheimer’s disease (AD)-type early-stage dementia. Meeting that demand can significantly benefit from the deployment of innovative, computer-based applications capable of addressing specific needs, particularly in the area of cognitive impairment mitigation and rehabilitation.”
The people behind Lumeum
Neuroscience researcher and avid technologist
Archival Projection and High Frame Rate film researcher and entrepreneur
Senior VR Developer
USC Cinematic Arts Graduate, Game Designer, VR Designer
I get to feel what it's like to be an astronaut, but this is probably as close as I really need to getConnie D.
It's beautiful it feels like I'm in the moviesChar T.
Spectacular. Simply Spectacular.Wolfram