VR Pediatric MRI Training
In pediatrics, using an MRI can be a daunting and scary procedure for the children about to undertake the exam. In research scenarios, literature states that when working with pediatric subjects up to 30% of MRI data is unusable due to excess motion or fear during the scan. For clinically necessary scans, a child will be sedated if they are unable to stay still or comply with behaviors necessary for the procedure. Lumeum's VR MRI is a virtual exposure therapy experience for children who are about to undergo an MRI. The child simply puts on a virtual reality headset, and is shown a CGI recreation of the MRI experience. The child is familiarized with a virtual radiology suite, is habituated to the sounds of the scanner, and is trained to stay still during an MRI in order to get quality images. Furthermore, using the native motion tracking sensors in virtual reality headsets, the VR MRI Mock Scanner can measure the child’s head movement and provide visual stimuli telling the participant when excessive motion has taken place. The VR MRI alleviates fear and anxiety, and reduces the need for sedation in pediatric imaging.
VR for Seniors
Lumeum's senior VR platform allows people with limited mobility to visit the outside world using VR. Seniors can experience swimming with dolphins, touring the seven wonders of the world, and even taking a trip to space, all from the comfort of their senior communities. We borrow techniques from Reminiscence Therapy to provide personalized experiences that jog seniors memories and help them connect to their past. The utilization of VR to improve the lives of older adults has been the subject of many academic research papers. We see these papers as proof that VR is an important tool to ease the burdens of the aging process, and has a place in the toolkit of every Senior Community.
Is it possible to use highly realistic virtual reality in the elderly?
“Virtual reality (VR) opens up a vast number of possibilities in many domains of therapy. The primary objective of the present study was to evaluate the acceptability for elderly subjects of a VR experience using the image-based rendering virtual environment (IBVE) approach and secondly to test the hypothesis that visual cues using VR may enhance the generation of autobiographical memories.”
Video capture virtual reality as a flexible and effective rehabilitation tool
“For many injuries and disabilities, the rehabilitation process is long and arduous, and clinicians face the challenge of identifying a variety of appealing, meaningful and motivating intervention tasks that may be adapted and graded to facilitate this process… Virtual reality-based therapy, one of the most innovative and promising recent developments in rehabilitation technology, appears to provide an answer to this challenge. Indeed, it is anticipated that virtual reality (VR) will have a considerable impact on rehabilitation over the next ten years.”
Using Virtual Reality for Cognitive Training of the Elderly
“There is a pressing demand for improving the quality and efficacy of health care and social support services needed by the world’s growing elderly population, especially by those affected by mild cognitive impairment (MCI) and Alzheimer’s disease (AD)-type early-stage dementia. Meeting that demand can significantly benefit from the deployment of innovative, computer-based applications capable of addressing specific needs, particularly in the area of cognitive impairment mitigation and rehabilitation.”
The people behind Lumeum
Neuroscience researcher and avid technologist
Archival Projection and High Frame Rate film researcher and entrepreneur
Senior VR Developer
USC Cinematic Arts Graduate, Game Designer, VR Designer
Junior VR Developer
USC Davis School of Gerontology, Unity Developer
I get to feel what it's like to be an astronaut, but this is probably as close as I really need to getConnie D.
It's beautiful it feels like I'm in the moviesChar T.
Spectacular. Simply Spectacular.Wolfram